๐Ÿ– Ruby Blackjack (Part 1)

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Write a hand scorer for Blackjack. that determines the score of a hand in the card game 21 Blackjack. Made with love and Ruby on Rails.


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Play my Ruby blackjack game, and learn how to use artgalleru.ru to pretty up your code
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IRC Blackjack Game (Ruby Rbot) | Game Design | Ruby on Rails | Freelancer
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Episode1 Summer BlackJack. A Casino game. No gambling, just skill! Panda Level. Play the game by running this code: irb require "./blackjack" game.


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GitHub - RubyRebbe/blackjack: blackjack game in ruby on rails
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ruby on rails blackjack

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At the time, Ruby on Rails was a big player in the "full stack" world, so it seemed like a good idea to climb onto that bandwagon. The class was.


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Simple Program - Blackjack Help : ruby
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ruby on rails blackjack

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speedJack (Blackjack for Rails). This is a Ruby on Rails implementation of Blackjack which was developed as my solo project for The Firehose Project, an online.


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ruby on rails blackjack

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Episode1 Summer BlackJack. A Casino game. No gambling, just skill! Panda Level. Play the game by running this code: irb require "./blackjack" game.


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ruby on rails blackjack

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I'm currently using The Flatiron School's Learn free platform to learn Ruby of a regular blackjack game(except doubling down and betting, I'm good on that). I released this library of graphql rails generators a few months ago after doing an.


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ruby on rails blackjack

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speedJack (Blackjack for Rails). This is a Ruby on Rails implementation of Blackjack which was developed as my solo project for The Firehose Project, an online.


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Game Design & Ruby on Rails Projects for $30 - $ I would like a blackjack script written for my IRC channel, where the bot is the dealer (to which you and.


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ruby on rails blackjack

This seems to happen a lot in learning new things in that my instructors always say "Just trust me that this is how things should go, you don't need to understand why just yet Thanks for putting so much time into this, I hope you are solidifying your programming concepts again with these teachings. Ruby does not require return in the last line of a method. I've been chipping away at this, but I'm having trouble even getting my runner method to run the program. The last evaluated value is returned from a method. Right now, that if statement isn't a loop so I'm having trouble finding proper syntax to do that. I like the differentiation between parameters and arguments. Here is where I'm currently stuck:. You use the initialize to assign the variable an initial value, I get it. I think it's possible to do what I want without using Instance Variables but never in a million years would it be applicable. Update: I now have all of my methods housed in 2 separate classes Dealer and User and I will start again from there. Instances are created with the new method available on a class directly. They execute top to bottom just like a ruby script with the exception of loops. I'm currently using The Flatiron School's Learn free platform to learn Ruby and basic programming concepts. That being said, I've heard the two terms used interchangeably from time to time, but that's how I was taught. Like my thoughts are that I have to wait for the user to go through his thing, and then if he 'stays' I'd have to run a 'dealer' method to figure out who's going to win. Perhaps it is time to spend some time looking into creating a class to house your methods? I did a quick search but found nothing. I was concerned that there were TOO many methods and that it was bad practice, but I guess it's a good thing. I will continue this tomorrow. Copy it into a file and run it. Anyway, now this is where your Skateboard program comes into play and helps. Do you think it's worth continuing this by first implementing TDD via rspec? Super, super new programming wannabe here. In general, a method ending in? I'll give you a more updated post when I have time to figure out what's actually happening here. I wrote you a program unrelated to BlackJack - I assume you like skateboarding based on your GH, so here's something in that vein. Here's a rundown of methods and a primer on classes I wrote up for you. I did a quick google search on the subject to find out that it's just that you need to know HOW to use it. I got really overwhelmed earlier when I looked at my code. Any tips on how to stay organized and not get overwhelmed by a billion methods is welcome. Yup, that method you're describing is exactly what I need. My first question is why is 'break' a bad idea to use with loops? I understand they exist, how about that, haha. Not only is meow a method, it is an instance method. This means it is only available on instances of Cat rather than on the Cat class directly. You should be able to figure out most of it! It's like I don't know the proper questions to ask at the moment, so I'll hold off. So I took it out and tried to make a 'Runner' class but I'm now confused about how that interacts with the other methods in the program and still can't get the file to even run haha. I'm understanding classes much better now, but I think I need to get my hands on some code where I need to use it and understand why I need to use it instead of regular methods I think it's because you can call Class Methods or Instance Variables from anywhere? I think it's probably a bad idea to rely solely on using a break in my 'loop do' so I was looking for a different and better way to approach it. Edit: Additionally, you should avoid using method names ending with? If you can get the concept of classes to click, a lot more is going to make sense about how to implement this. If you do not define initialize in your class you may still create instances using new. It makes a lot of sense in that context. It's a little bit more than I can chew right now, but I'm thinking I might need to re-write my hit? I owe you a beer or something. This may seems strange, but after calling new instantiates a class, an optional method you may define in the class called initialize is called automatically. They say the best way to learn is to teach Don't they say that haha ; Much appreciated man. Thanks for that.{/INSERTKEYS}{/PARAGRAPH} Man, you are really schooling me here haha. In general, method bodies, classes definitions, and control structures work the same way. I'm going to familiarize myself with classes and instance variables so that I can make second version using that. Also, how can I take the end value of a local variable and compare that to something in a different method? I apologize if this has been covered here before. I understand most of what you're saying here. That is also a great idea, I'll consider writing loop methods for the user and dealer separately. Classes are something I have a very small amount of knowledge about. {PARAGRAPH}{INSERTKEYS}Simple Program - Blackjack Help self. When ruby encounters the def keyword, it locates the corresponding end keyword and knows everything between is the method body. Creating an instance is called instantiation - this is a common concept in Object-Oriented Programming rather than something Ruby specific. At this point, it seems like the rspec is harder to grasp than the actual coding. I guess I'm having issues with how everything interacts now that I have a Dealer and Player class. I managed to complete the task required of me but I can't stand the fact that the program is so basic and doesn't function as a standalone program where a user would be able to explore most of the functions of a regular blackjack game except doubling down and betting, I'm good on that. It's slowly making more and more sense, I just need help in the context of the Blackjack program I think. Ok, so I've made some progress here, but not in the classes like you mentioned. I don't know if I'm making sense here. When you run a ruby script file, ruby executes line 1, then line 2, then line 3, etc. In fact, you can create instances of a class without anything in the body. I should read up on that, definitely. When the method is done being defined, executing the method name will execute the body of the method. The code immediately inside the class definition is executed as the class is being defined, but much like above, the methods inside the class are evaluated for syntax without being executed. Quickly, I am trying to have a runner go through all of my methods but I'm getting a "NoMethodError" since it was residing inside of my 'Player class'. I've skimmed over some things, but for my loop, at first I was breaking out of it instead of returning. You can create however many instances objects of a class as memory will allow. Above, x , and y are required, but there is a way to accept optional parameters. I just stumbled on to my first real challenge over there and now I have a much better understand of how variables and methods interact in the language. I think I need to separate some of it out and definitely have my own file for the dealer only stuff. Below, y is optional. This is awesome. It was a very vague statement. No, I mean, I understand there are pre-existing classes like string, and integer etc. Things to note:. At least until I have a lot of it written. I'm thinking I'll have to rewrite all of the code and that just seems daunting haha. I think you may be confused by the flow because the first two lines of your method body aren't indented correctly, but either way, I clarified the flow and fixed a few things for you. Inside methods, outside of methods? Thanks for trudging through my code, it's beyond basic but hopefully I'll nail this down soon. Let me know how it sinks in for you. During a section of the course it was said that break isn't always the best method for exiting a loop. I'll check for questions every once in a while. Starting a new comment thread based on this because things are getting hard to read. You talk about having to make new instances in order to call an instance variable, so I'm wondering where in the course of the flow I need to do that. It is available on the Cat class directly rather than instances of the Cat class. This is obviously out of scope for that lesson so I come to you guys for help. Is it possible to have a conditional that would go through different loops depending on where the method is coming from? This is called the constructor - another common concept in Object-Oriented Programming. You are trying to introduce a Dealer, and Dealer is a noun rather than a verb meaning that it is a class rather than a method.