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Reports based on large-scale gambling surveys were reviewed for bingo-related data. In the absence of a theoretical framework, previous research on bingo has been almost exclusively limited to sociological perspectives using qualitative methods to explore and understand the experience of regular bingo players. The present paper aims to provide a comprehensive review of the literature on bingo and problem gambling. Griffiths and Bingham suggested that having superstitious beliefs may simply be a way to add excitement to the game. Within the adult population, females and individuals in poor health reported the highest bingo participation rates. For adolescents, past-year bingo participation among high school students ranged from 1. In this modern form of bingo, the machine informs the players how many numbers are missing before they can win, ultimately adding an aspect of perceived suspense and excitement to the experience. Volberg and Bernhard reported that in New Mexico, among the gambling population, 4. Key words in the search included gambling, problem gambling, and bingo. Data on frequency of play among adolescents are too scarce to determine if bingo play is an important gambling activity in a younger population. More than a hundred internet websites now offer bingo online for both entertainment and money. This finding is consistent with previous findings that, among people who play bingo, it is their preferred gambling activity Dixey, In other words, individuals who include bingo as one of their gambling activities are likely to spend most of their time playing bingo as opposed to any other game. Chapple and Nofziger observed the use of coins, rocks, figurines, stuffed animals, and framed pictures during play that are shifted around on the bingo cards as numbers are called. In the following section, qualitative data from bingo-focused studies are reviewed. Bingo is commonly played in bingo halls, local churches, community centres, and casinos. As the game is played in real time players follow the sequence of numbers revealed one at a time which adds suspense as the outcome of each game looms. However, very little research has been conducted so far to understand the relation between superstition and bingo play. Bingo's origins come from a Genoese lottery game played throughout Europe in the 16th century. For example, the adolescent data in Table 1 suggest that higher proportions of adolescents play bingo in jurisdictions where the legal age to play bingo is lower. First, the game of bingo is described along with some of its unique features. In a Ontario study, to year-olds were found to be more than twice as likely to play bingo in the past year compared to adults over the age of 65 {/INSERTKEYS}{/PARAGRAPH} Bingo was found to be slightly less popular among the general adult population, where participation over the last year ranged from 1. This difficulty in integrating cross-regional data suggests the need for more uniformity in the methods used to collect large-scale gambling data. In our search, we found 17 studies that fit the above two criteria. Quantitative data is also examined to explore the association between bingo play and problem gambling. With the recent introduction of electronic bingo, numbers are automatically marked on the card, leaving bingo players to merely follow the game as it unfolds. More data was available on the frequency of bingo play among the general adult population. A game concludes when the first player achieves a unique combination of numbers that completes a pre-specified pattern e. Superstitious beliefs and practices, which are believed to influence the outcome of the game, are highly prevalent in the bingo culture. As a result, very little is known about the prevalence of bingo playing, the potential risks associated with regular bingo playing, and its possible influence on the development of problem gambling. Among gamblers only, frequency of bingo play also varies widely across regions. Because most gambling studies are conducted by different sets of researchers in different regions, with varying methodological approaches, including sampling methods and wording of questionnaire items, they are bound to result in less-than-reliable results. One activity often considered a low-risk form of gambling is bingo, which has received little attention from researchers in the field of gambling studies. In Nevada, 0. Consequently, little is known about the prevalence of bingo playing, the potential risks associated with regular bingo playing, and its possible influence on the development of problem gambling. Alternatively, the use of superstitious practices in bingo might reflect a coping strategy used by players to gain perceived control in a game where the outcome is completely unpredictable and requires no skill Reith, However, it is not clear if bingo players believe they can exert control over the outcome of a bingo game using superstitious beliefs and practices. {PARAGRAPH}{INSERTKEYS}Bingo has a long history as a popular gambling game. Across Canada, between 8. With the rapid expansion of the bingo industry underway, it is imperative that we gain a better understanding of the game to evaluate the potential risks posed to bingo players and the unique risk factors involved. A summary of the prevalence of bingo playing across regions is presented in Table 1. These studies were mostly conducted within specific regions of Western countries e. In Ontario and Quebec, where relatively high participation rates were found 8. However, in contrast to lottery draws, bingo players must be physically present as the game unfolds. For adolescents, differences in rates of bingo participation may be linked to region-specific age restrictions. Next, descriptions of typical bingo player behaviours are provided. By adopting superstitious behaviour and attributing luck to objects, players put an emphasis on the chance aspects of bingo which lowers personal commitment towards playing to win. Weekly participation was found to be higher among bingo players than for most other games. Inclusion criteria for bingo-focused research articles were: 1 studies conducted in Western World countries i. In Canada, age differences in participation vary considerably across provinces. In Alberta, where the highest bingo participation rate was found This apparent inverse-relationship between age restriction and bingo participation among adolescents is depicted in Figure 1. All gambling surveys revealed that women are at least twice as likely to be involved in bingo playing than men. Clearly, there is a great deal of variability in the prevalence and frequency of bingo participation across regions. Because previous research with a focus on bingo has been almost exclusively limited to qualitative studies, other sources of data need to be tapped to examine quantitative data on bingo prevalence, player characteristics, and relationships between bingo play and problem gambling. Similarly, in Nevada, among adolescents, girls were found to be twice as likely as boys to gamble on bingo Volberg, Differences in bingo participation rates across age group vary greatly between regions. However, not all forms of gambling are viewed as carrying the same level of risk. It is possible that this difference is the result of a downward shift in the popularity of bingo between the years of and but it is more likely caused by error variance. Finally, the existing body of research is discussed as a whole along with suggestions for future research. The second section presents a summary of quantitative data on bingo, including prevalence and frequency of play and player characteristics. So while the cited data is useful for gaining rough estimates of bingo participation in Western countries, comparisons across regions cannot be made with much confidence. Take, for instance, two separate gambling studies conducted in Ontario in and Kelly et al. The present paper provides a review of the literature on bingo in Western countries using published articles focused on bingo and reports of broad-based gambling surveys containing data on bingo participation. Based on informal observations, they noted that players with the most elaborate shrines or collection of charms played the greatest number of cards. For this purpose, we collected reports of large-scale gambling surveys that queried bingo participation among other types of gambling. Only two surveys reported data on frequency of bingo play for adolescents. In Nevada, with the lowest yearly prevalence rate of 1. Instead, as the author suggests, these players may relinquish control to another source, a lucky object, when they believe this action leads to a more desirable outcome. Reports of gambling surveys were identified through web-based searches using Google. For the adult population, frequency of play varies greatly between regions and may be linked to local availability, hours of operation, and accessibility. Monthly participation in bingo varied considerably from 0. Different explanations have accounted for the use of superstition during bingo play. Three general groups of bingo players were identified: low-income individuals, seniors, and young adults. Kelly et al. In a recent California gambling prevalence study, respondents who played in bingo halls as opposed to in casinos during the past year were significantly more likely to be female Volberg et al. Finally, in Saskatchewan, the most prevalent weekly gambling activities were lottery ticket purchases In summary, although past-year bingo prevalence appears to be higher among adolescents, adults are likely playing more frequently. King also notes that other players justify their bingo playing by stressing the charitable aspects of the game. Studied samples have been limited, often including regular female bingo players with problem gambling seldom being evaluated. In Western countries the bingo industry has transformed and expanded since the s to attract a larger and more diverse player pool Dixey, Considerable efforts have been made to modernize the game, including the development of electronic bingo, the expansion of bingo contests and high-stakes cash prizes, the establishment of land-based bingo room networks, the development of hundreds of online bingo websites, the appearance of bingo games on television, and the creation of bingo clubs. On the other hand, Griffiths and Bingham observed that more quotidian superstitious beliefs e. Although the term bingo has been used as the name of several different games, the current version of the game was first played in Jacksonville, Florida and then brought to New York City in , before spreading across the US during the Great Depression Schwartz, Spurred by Carl Leffler, a mathematics professor at Columbia University who developed 6, non-repeating cards, the game was quickly adopted by churches and charitable organizations as a fundraising activity. In early studies, bingo was described as a relatively innocuous leisure activity, mostly popular among working class women in search of entertainment, socialization, and friendship Dixey, , ; King, Despite some progress in examining the negative impact on players, the double-sided nature of bingo as both a form of entertainment and as a source of potential harm is not well understood. This increase in the number of young bingo players warrants concern considering that adolescents and young adults are at increased risk for developing gambling and gambling-related problems compared to adults Derevensky et al. She argues that because of this dilemma, players employ various strategies to deny responsibility of winning and justify their involvement in the game. These marketing strategies have broadened the bingo clientele to now include a younger group of participants. Previous research on bingo has been almost exclusively limited to qualitative research. Bingo is a game solely based on luck in which numbered balls are drawn at random while players mark off the corresponding numbers on their purchased cards that feature randomly chosen numbers arranged in columns and rows usually five-by-five matrices. In traditional bingo, players are minimally involved; their only task is to mark the numbers called on the bingo card. Although these differences can be partially attributed to true differences in gambling participation between regions, it is likely that a substantial portion of this variability is due to unreliable data. According to Burger's experimental studies on the desire for control in games of chance, bingo players incorporating superstitious behaviour have a low desire for control and do not view themselves as having power or control over the outcome. King believes that bingo players are in a conflict between playing for charity and playing to win. Available data show relatively high rates of past-year bingo participation among adolescents. According to Chapple and Nofziger , bingo players who used charms during bingo play believe on some level that the charm can influence the outcome of the game.